Adobe AIR で UDP Socket(DatagramSocket)
以前 ARDrone を Flash(AIR) で飛ばして遊んでるときに使用していた DatagramSocket。
これ、実案件では年に一回使うか使わないかだったりして、必要な時はいろいろ忘れているので…自分用メモ。
・ドキュメントクラス
001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 | package { import com.bit101.components.InputText; import com.bit101.components.Label; import com.bit101.components.PushButton; import com.bit101.components.TextArea; import flash.desktop.NativeApplication; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.net.DatagramSocket; import utils.InterfaceUtil; [SWF( width = '330' , height = '250' , frameRate = '30' , backgroundColor = '0xFFFFFF' )] /** * * @author mousepancyo */ public class UDPSocketEx extends Sprite { private var datagramSocket:DatagramSocket; private var _msg:TextArea; private var _targetInput:InputText private var _msgInput:InputText; private var _btSend:PushButton; private var _udpSocket:UDPSocketControler; public function UDPSocketEx() { setup(); NativeApplication.nativeApplication.addEventListener( Event.EXITING, exit ); _msg.text = "Bindable Addresses: \n" + InterfaceUtil.getBindableAddresses().toString(); } private function setup(): void { _udpSocket = new UDPSocketControler( InterfaceUtil.getBindableAddresses()); _udpSocket.addEventListener( "receved" , onDataReceived ); _udpSocket.setup(); _msg = new TextArea( this , 10 , 80 ); _msg.width = 310 ; var lab1:Label = new Label( this , 10 , 201 , "Target IP" ); _targetInput = new InputText( this , 60 , 201 , _udpSocket.localIP ); var lab2:Label = new Label( this , 10 , 221 , "Input Msg" ); _msgInput = new InputText( this , 60 , 221 ); _msgInput.width = 150 ; _btSend = new PushButton( this , 220 , 220 , "Send Message" , sendMsg ); _msgInput.enabled = _targetInput.enabled = _btSend.enabled = false ; var btConnect:PushButton = new PushButton( this , 60 , 50 , "Connect" , onConnect ); var btDisConnect:PushButton = new PushButton( this , 220 , 10 , "Dis Connect" , onDisConnect ); btDisConnect.enabled = false ; var lab3:Label = new Label( this , 10 , 11 , "My IP" ); var localInput:InputText = new InputText( this , 60 , 11 , _udpSocket.localIP ); var lab4:Label = new Label( this , 10 , 31 , "Port No" ); var portInput:InputText = new InputText( this , 60 , 31 , "55555" ); function onConnect( e:MouseEvent ): void { btConnect.removeEventListener( MouseEvent.CLICK, onConnect ); btConnect.enabled = localInput.enabled = portInput.enabled = false ; _msgInput.enabled = _targetInput.enabled = _btSend.enabled = btDisConnect.enabled = true ; //socketSetup(); _udpSocket.connect( int ( portInput.text )); _msg.text = _udpSocket.msg; btDisConnect.addEventListener( MouseEvent.CLICK, onDisConnect ); } function onDisConnect( e:MouseEvent ): void { btDisConnect.removeEventListener( MouseEvent.CLICK, onDisConnect ); btConnect.enabled = localInput.enabled = portInput.enabled = true ; _msgInput.enabled = _targetInput.enabled = _btSend.enabled = btDisConnect.enabled = false ; _udpSocket.disConnect(); _msg.text = _udpSocket.msg; btConnect.addEventListener( MouseEvent.CLICK, onConnect ); } } private function onDataReceived( e:Event ): void { _msg.text = _udpSocket.msg + "\n" + _msg.text; } private function sendMsg( e:MouseEvent ): void { var ip: String = _targetInput.text; var msg: String = _msgInput.text; _udpSocket.send( ip, msg ); } private function exit( e:Event ): void { _udpSocket.disConnect(); } } } |
・UDP接続用のクラス
001 002 003 004 005 006 007 008 009 010 011 012 013 014 015 016 017 018 019 020 021 022 023 024 025 026 027 028 029 030 031 032 033 034 035 036 037 038 039 040 041 042 043 044 045 046 047 048 049 050 051 052 053 054 055 056 057 058 059 060 061 062 063 064 065 066 067 068 069 070 071 072 073 074 075 076 077 078 079 080 081 082 083 084 085 086 087 088 089 090 091 092 093 094 095 096 097 098 099 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | package { import flash.events.DatagramSocketDataEvent; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.IEventDispatcher; import flash.net.DatagramSocket; import flash.utils.ByteArray; /** * * @author mousepancyo */ public class UDPSocketControler extends EventDispatcher { private var datagramSocket:DatagramSocket; private var _bindAdress: Array ; public var msg: String ; // My IPAdress private var _localIP: String ; // Target IPAdress private var _targetIP: String ; // Port Number private var _port: int ; /** * Getter */ public function get localIP(): String { return _localIP; } public function get targetIP(): String { return _targetIP; } /** * Constractor */ public function UDPSocketControler( bindAdress: Array , target:IEventDispatcher = null ) { super ( target ); _bindAdress = bindAdress; } public function setup(): void { _localIP = _bindAdress[ 0 ]; if ( _localIP.substr( 0 , 3 ) == "127" ) { _localIP = _bindAdress[ 1 ]; } } /** * UDP Connect */ public function connect( port: int ): void { _port = port; datagramSocket = new DatagramSocket(); if ( datagramSocket.bound ) { datagramSocket.close(); } datagramSocket.addEventListener( DatagramSocketDataEvent.DATA, onReceved ); // Bind the socket datagramSocket.bind( _port, _localIP ); // Listener datagramSocket.receive(); msg = "Bound to: " + localIP + ":" + _port; } /** * DisConnect */ public function disConnect(): void { try { datagramSocket.close(); msg = "datagramsocket closed." ; } catch ( e:Error ) { msg = e.message; } } /** * Send */ public function send( ip: String , msg: String ): void { // message in ByteArray var data:ByteArray = new ByteArray(); data.writeUTFBytes( msg ); // Send msg datagramSocket.send( data, 0 , 0 , ip, _port ); } // Recever private function onReceved( e:DatagramSocketDataEvent ): void { msg = "Received from IP: " + e.srcAddress + " Port: " + e.srcPort + "\n> " + e.data.readUTFBytes( e.data.bytesAvailable ); dispatchEvent( new Event( "receved" )); } } } |
・InterfaceUtil クラス
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | package utils { import flash.net.IPVersion; import flash.net.InterfaceAddress; import flash.net.NetworkInfo; import flash.net.NetworkInterface; public class InterfaceUtil { private static var bindableAddressesCache: Array ; public static function getBindableAddresses(): Array { if (bindableAddressesCache) return bindableAddressesCache; var addresses: Array = new Array (); var netinfo:NetworkInfo = NetworkInfo.networkInfo; var netifs:Vector.<NetworkInterface> = netinfo.findInterfaces(); for each ( var netif:NetworkInterface in netifs) { for each ( var addr:InterfaceAddress in netif.addresses) { if (addr.ipVersion == IPVersion.IPV4) { addresses.push(addr.address); } } } bindableAddressesCache = addresses; return addresses; } } } |
動作確認用サンプルアプリはこちら。
Mac 用と Windows 用のキャプティブランタイム AIR アプリを一緒にアーカイブしてるのでちょっと容量が大きいです…